
HALO INFINITE
MULTIPLAYER MEDALS
THE CHALLENGE
During the August Tech Preview of Halo Infinite, player feedback highlighted two issues with the multiplayer medals:
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Their flat visual treatment.
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Their small presence within the HUD made them difficult to read and distinguish at a glance.
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MY ROLE
As part of the UX/UI Team, I was responsible for updating and implementing 150+ multiplayer medals within a short production window. The original flat designs had been created by an external agency, giving me the opportunity to establish a stronger visual language while preserving the existing medal concepts.
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DESIGN APPROACH
I looked to Halo: Reach for inspiration, particularly its use of metallic backers to communicate medal hierarchy. Rather than directly reproducing that treatment, I adapted the idea into a cleaner, more contemporary system that would remain legible at the small scale of the HUD.
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EXECUTION
I consolidated the backer shapes to one shape per medal category, creating a more consistent visual hierarchy. Distinct color palettes and material treatments then reinforced the different tiers, allowing players to quickly identify what type of medal they had earned without needing to read the details.
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I also refined several of the inner symbol metaphors and geometry to improve readability and reduce aliasing at smaller sizes.
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THE RESULT
The final system gave the medals greater visual depth, clearer hierarchy, and stronger differentiation while remaining cohesive across 150+ unique assets. The redesign was also shared publicly to showcase the before-and-after transformation of a few, distinct examples, where it received player feedback through Twitter and Halo Waypoint. After the release of multiplayer, I used this system to create brand-new, mode-related medals.
